BETA DEMO

COLORRACE

MATCH CONFIGURATION

Lock in your colors and reflex speed settings

WEBRTC DIRECT P2P ENGINE
โšก Ultra-Low UDP Latency
๐Ÿท๏ธ
CACHED
SHARE THIS ROOM CODE WITH YOUR OPPONENT:
GENERATING...
Waiting for opponent to connect via DataChannel...
Ready to link directly to host via WebRTC DataChannel.
PLAYER 1 (YOU)
Neon Red
VS
PLAYER 2
Electric Cyan
VS
PLAYER 3
Bright Lime
PLAYER 1
0 PTS
READY
ROUND 1 / 7
0.00s
GET READY
PLAYER 2
0 PTS
READY
PLAYER 3
0 PTS
READY
CIRCLE 1 (TOP-L)
[A] [J]
3
CIRCLE 2 (TOP-R)
[D] [L]
CIRCLE 3 (BOTTOM)
[S] [K]
P1 TARGET: RED
AI 1 TARGET: CYAN
๐Ÿ†

PLAYER 1 VICTORIOUS!

Decisive reflex dominance over 7 rounds

PLAYER 1 4,520 TOTAL POINTS
PLAYER 2 2,890 TOTAL POINTS
PLAYER 3 1,940 TOTAL POINTS

MATCH REFLEX ANALYTICS

Reflex Metric Player 1 Player 2 Player 3
โšก Best Reaction Time 172 ms 245 ms 268 ms
โฑ๏ธ Average Reaction 288 ms 372 ms 395 ms
๐ŸŽฏ Target Accuracy 100% 85% 82%
๐Ÿšซ False Triggers / Blunders 0 1 1
๐Ÿ† Rounds Won 5 / 7 2 / 7 0 / 7
โšก REMATCH CONSENSUS
0 / 2 READY
Player 1 WAITING โณ
VS
Player 2 WAITING โณ

Both players must press Rematch to begin the next battle.